
But most mods will only react to it after reloading. You can change the values during the game, too. Settings only for savegames don't exist yet.


The new values are then written to the file a, which means that they apply globally to this mod. If you click on it, another window opens for the respective mod with all available settings and corresponding descriptions.All who support the settings have a button in this column. A list with all activated mods is now displayed.Click on Mods at the top left where CommonAPI is located.Go to load game and select a savegame that has activated the mod, for which you want to change the setting or start a new game and go to the mod list and activate desired mods.To do this, follow this exact procedure, otherwise settings may not be displayed. The method I recommend and at the moment the most user-friendly one is to use the GUI of the CommonAPI2.Community created a concept for Mod Settings and a script with which mods can access them: Mod Settings.ĭifferent types (true/false, numbers, strings and tables) can be defined, which are saved in the respective mod folder in the file a. Unfortunately, there is still no official procedure to implement options for mods. Therefore, there were (and still are) some mods with several versions, although only one value is changed.

Everyone plays Transport Fever according to their own wishes and wants to customize the mods.
